Extensions inspire

Team Fortress 2 Crafting Game

3.13131

Details

Author:
Sam Lynch

Category:
Games

Version:
0.6.4

Users:
2,000+

Rating:
3.13131

Size:
2.74MiB

Updated:
January 02, 2015

Webstore Link:
https://chrome.google.com/webstore/detail/team-fortress-2-crafting/idemjheodhalnampjokcebmleohpkapd?hl=en&gl=US

Download

version 0.6.4  - Download ZIP file

Description

**SAVEGAMES FROM BEFORE 0.6.4 WILL NOT WORK ON THE LATEST VERSION**

This is a game based on the popular multiplayer FPS game Team Fortress 2. As any player of the game will know, there is an item drop system, and you can craft these items/weapons to create scrap metal, which you can then turn into a better item or a cosmetic item (hat).

This game is score-based; you gain points for every craft, and large points for crafting special items or cosmetics. You can even craft a key with two refined metal and try your chance at a crate for bonus points!

The game ends when the backpack fills, so keep crafting!

There are two modes; Hard mode for those who just want something to play, and Normal mode for, say, someone doing work and wanting to play an idle game at the same time. Hard mode drops items faster than Normal mode.

The items are a bit outdated, don't expect to see items from December 2012 onwards. If enough people download the app I'll see about adding more items in.

**--FAQ--**
-----------------------------------
Q: How do I craft?
-
A: Click two items that match the same class (the little head on the right) and click "craft" at the top of the screen.
-----------------------------------
Q: Hard is too hard and Normal is too easy!
-
A: On Hard mode, you can pause the game and continue crafting if your backpack starts filling too fast, and then unpause when you're ready for more items. You can also change difficulty
-----------------------------------
Q: Golden Wrench?
-
A: If you're lucky.
-----------------------------------
Q: There's a bug that does [problem]!
-
A: File the bug report in the Chrome store page. Alternatively, contact me via Twitter.

**--Contact--**
--------------------
Email - [email protected]
Twitter - @innocentsamm
I'm more likely to respond via Twitter.


**--Changelog--**
--------------------
0.6.3/0.6.4
* Fixed NaN on item worth. Sorry for taking so long!
* Fixed issue with saving/loading. Apparently you can't use innerHTML, you gotta use value.
* Added AES encryption on savegames. This will break previous savegames!
--------------------
0.6.0
* Item worth! All items now have a value, just for funsies.

* Saving and Loading! You can now save your game by clicking "save/load" and copying the code somewhere safe. To load, just click load and paste the code in!
- Save data is encrypted, but in a very simple manner. If you know what you're doing you can easily edit the save.

* Every item now has it's own unique level. So two rainblowers or fancy fedoras will have the same level; they are now unique.

* Unusuals! Low, low chance of uncrating an unusual, but if you do, it is worth a bit of money and gives you lots of points!

* Technical changes/fixes:
- Elements and variable names have been changed to be more appropriate.
- Difficulty no longer changes the passage of time; just the drop rate.
- Delete button works, also lowered to -50 points per delete from -100.

* Known bugs:
- Logo doesn't show on select devices. Please let me know if it works or doesn't for you.
- Date can go crazy when played for too long.
--------------------

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